![]() PS:T has suprisingly high amounts of combat I found incredibly boring and somewhat harder than I expected. One thing Tide definitely does better, in my opinion, is combat. The setting and story is not related to PS:T at all, so you don't have to like or know PS:T to play it. To be fair, there were issues with the Kickstarter apparently, so that may have influenced opinions. And yes, lots of people compare it explicitly to PS:T when they review it. I think people's hype of PS:T is a bit overblown. an excuse to pull the characters past all the great writing content the devs made. This could all be pretty non-problematic if the plot itself were really interesting, but it's not. T:ToN is so concerned with trying to be weird and wild and wonderful that they give up on the very things Numenera is created to do. You can set up motifs and allusions, foreshadowing and reference, back and forth throughout the vignettes and encounters that make up a RPG. This makes it perfect for a deep dive into mood, theme, and resonance. Numenera, as others mentioned, is a world in which everything has happened before and the remnants of those events still exist. The problem, for me, was that they then wrote a really traditional (and kinda uninspired) plot without realizing it and by doing so, they lost most of the value Numenera (the setting) had. It makes the name a bit of a misnomer, but whatevs. The devs didn't actually seem to be terribly interested in the narrative themes, moods, or experiments that made PS:T so impressive. The moment-to-moment writing I thought was pretty great, but the story didn't impress me.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |